A combo can be broken at either the auto-double or linker stage. The combo breaker is a designated special move of the player's character. Combo Breaker: The player who is being caught in a combo may break out of it by performing a combo breaker move.When performed correctly it can be as simple as knocking a player out of or off a building to sealing them away in a magical book. Stage Ultra: Similar to the ultra combo including the fact that it kills the victim, but is unique to the fighting stage and positioning of fighters.Ultra combos kill the opponent, which can change the ending that the player receives upon winning the game if the opponent is significant to the player's story and if the game implements multiple endings per character. Ultra Combo: Another finisher it operates like an Ultimate combo, though this one allows the character to deliver a long string of hits as the combo finisher instead, usually surpassing 20 hits, and can sometimes reach upwards of 80+ hits.Finishing moves that kill the opponent can change the ending that the player receives upon winning the game if the opponent is significant to the player's story in Killer Instinct 2. Another finisher is the Humiliation, that forces the opponent to dance (the dance style depends on the character), but this can only be used if the player has their first life bar. Unlike a Mortal Kombat Fatality, the No Mercy move does not involve gore and dismemberment. ![]() One of these No Mercy moves can be executed at the end of a combo (which is labeled as an Ultimate combo), when the opponents life bar flashes red (when their second bar is going to be depleted), although it uses a different combination of movements.
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